Design And Materials

The Design Process

Methods designers use to get from a need to a workable product.

Designing for Hands and Bodies

How size, grip, reach and posture shape comfortable objects, and simple ways to apply human factors thinking to tools, handles and everyday products.

4 min read

Designing Products That Can Be Repaired

How screws, access, modular parts and clear documentation make repairable design possible, with trade-offs to weigh when you design your own products.

4 min read

Learning CAD Modeling Basics

What CAD modeling is for, the core ideas behind sketches, extrusions and constraints, and a realistic way for beginners to start without buying anything.

4 min read

Product Safety Basics for Makers

General information on safety thinking when others will use what you make: hazards, foreseeable misuse, testing, warnings and where to seek professional advice.

4 min read

Sketching Ideas Quickly

Why rough drawings help you explore many options fast, and simple idea sketching habits for makers who think they cannot draw.

4 min read

Talking to Users with Simple Interviews

How to run short, informal user interviews: asking open questions, avoiding leading ones, listening well and turning notes into useful insight.

4 min read

Testing a Prototype with Real People

Simple, low-cost ways to run usability testing on an early model: choosing tasks, observing without helping, recording what happens and acting on it.

4 min read

Writing Clear Instructions for a Product

How good product instructions and warnings are structured: planning, order, plain wording, visuals, safety messages and testing them with real readers.

4 min read

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